It's been a long, dry spell for fans of the classic 2D Castlevania games, but the upcoming Belmont's Curse promises to quench our thirst for vampire-slaying adventures. With a 18-year gap since the last proper 2D installment, this new entry feels like a much-needed resurrection, and I'm here for it.
Belmont's Curse takes us back to the roots of the series, set 23 years after Castlevania 3: Dracula's Curse. It's a direct follow-up to that beloved story, and for fans of the Netflix anime adaptation, it's a treat to see this narrative continuation.
The Feel of a Classic
As soon as I picked up the controller, I felt that familiar Castlevania vibe, but with a twist. The game's developers, the team behind Dead Cells, have infused it with their unique style, creating a fresh take on the classic formula. Rose, the daughter of Trevor Belmont, moves with a fluidity reminiscent of Dead Cells' protagonist, offering a dynamic and agile combat experience.
Whip-Smart Mechanics
The whip, an iconic weapon of the Belmont clan, takes center stage in Belmont's Curse. It's not just a combat tool; it's a versatile instrument for traversal and close-quarters combat. The grapple attacks, unique to each weapon, add a layer of depth and strategy to the gameplay. From slashing through enemies with the longsword to launching foes into the air with the Cestus, each weapon has its own distinct moveset, encouraging players to experiment and find their preferred style.
A Magical Arsenal
Rose, being the daughter of Sypha Belnades, inherits her magical abilities. Arcana, a collection of spells, are earned by defeating major bosses, offering a satisfying progression system. These spells, like the Holy Cross boomerang and Joan of Arc's ground explosion, provide unique abilities and challenges. The Works of Mercy system adds an engaging layer of achievement-hunting, rewarding players with upgrades that enhance their Arcana in meaningful ways.
A Familiar Rogues' Gallery
The enemies in Belmont's Curse will be familiar to Castlevania veterans. From zombies to medusa heads and red skeletons, the game draws on the series' rich history. The difficulty, a hallmark of Castlevania games, feels well-balanced in this early build. While challenging, the generous checkpoints and health flasks ensure a fair and engaging experience. The bosses, like Medusa, offer a nice mix of strategy and reflex-based combat, providing a satisfying challenge without overwhelming the player.
A Return to Form
Belmont's Curse has me excited for the future of 2D Castlevania. The game's art and animation are stunning, the combat is dynamic and rewarding, and the exploration offers a nice balance of secrets and rewards. The whip-based acrobatics give the game a unique identity in the Metroidvania genre. If the developers can maintain this level of quality throughout the campaign, we might just have a new classic on our hands.
Personally, I think this game has the potential to reignite the passion for 2D Castlevania and remind us why we fell in love with the series in the first place. It's a welcome addition to the franchise, and I can't wait to see what other surprises it has in store.