Microsoft's recent cuts have sparked rumors about the fate of id Software, the beloved maker of DOOM. While some claim the studio's id Tech engine is on ice and its future uncertain, I believe these fears are greatly exaggerated. Microsoft has no plans to deprecate id Tech, and the studio's headcount is similar to what it was for DOOM (2016). The cuts have been brutal, but id Software's core team remains intact, and Microsoft has no plans to shift them to Unreal Engine. The studio's future is uncertain, but with DOOM's eternal legacy, it will outlive Microsoft's bad decision-making. The layoffs reflect a challenging time in traditional gaming, with increased costs and lack of investment in younger cohorts. Microsoft's gaming aspirations have been heavily course corrected, and the future of Xbox remains to be seen. Personally, I think Microsoft should invest more in id Tech, not less, to avoid monopolistic price increases and to rely less on vendors. What makes this particularly fascinating is the contrast between the callousness of Microsoft's bean counters and the enduring legacy of DOOM. In my opinion, id Software's future is not in doubt, and its impact on the gaming industry will continue to be felt for years to come. The cuts have been a needlessly brutal exercise, and the studio's talent and expertise will be missed. However, the DOOM franchise will endure, and its influence on gaming will continue to be felt. From my perspective, the layoffs at id Software are a reminder of the challenges facing traditional gaming, and the need for innovation and investment to keep the industry thriving. One thing that immediately stands out is the contrast between the optimism of new CEO Asha Sharma's appointment and the brutal reality of the layoffs. What many people don't realize is that the cuts have had a significant impact on the gaming industry, and the future of id Software remains uncertain. If you take a step back and think about it, the layoffs reflect a broader trend of consolidation and cost-cutting in the gaming industry. This raises a deeper question: how can the industry adapt to changing market conditions and maintain its creativity and innovation? A detail that I find especially interesting is the contrast between the id Tech engine and Unreal Engine. What this really suggests is that the gaming industry is moving towards a more centralized model, with fewer engines and more reliance on vendors. However, I believe that this trend can be reversed with investment in innovative engines like id Tech. Overall, the layoffs at id Software are a wake-up call for the gaming industry, and a reminder of the need for innovation and investment to keep the industry thriving. Personally, I am optimistic about the future of id Software and the gaming industry as a whole, and I believe that the DOOM franchise will continue to be a cornerstone of the industry for years to come.